Game Development Companies Are Oppressed And Deserve To Pay More!
I felt I wanted to talk about this for a long time but went back several times until EA's latest problem came with Star Wars Battlefront II, in which the company tried to impose its own system that would prolong the life of the game and also be a source of more money. Through the purchase from within the game, which received a lot of indignation and pushed the latter to retreat from the decision before the launch of the game hours.
What I want to talk about here is is there really injustice that falls on these companies, especially those that give us addresses of the first class or as it is called "AAA"?! Let's start by talking about the development of the game industry, which began many years ago and everyone knows, especially older people, that the recent period and the last ten or fifteen years have witnessed a qualitative leap in the development of video games, which now simulate realism in everything, whether appearance or designs. Characters and movements and also designs their worlds and a lot of things that the developer puts a great effort and a lot of money in order to make them live up to the ambitions and aspirations of the audience that awaits them.
The most important question is whether this development requires the developer to increase the effort and time spent in order to give his game the perfect picture that we are talking about? Definitely yes. In the past, the development team in some major companies did not exceed 10 or 15 people working on a game that may need months to complete until the end and these games were sold at prices not far from the prices of games today and I remember that the prices Games for more than 10 years have not been much different from their current prices, which range from $ 50 to $ 60.
Game developers now have a large number of developers with a minimum of 100, all of them working on one game and spend about 3 to 5 years in order to offer a single game sold at a price between 50 to 60 dollars and in the end, the age of the game Very short between 4 to 8 hours but also there are games in open worlds may need 100 hours in order to finish and also sold at the same price.
What I want to get out of is that the development of the games, although it is in the advanced stages and needs to prepare more developers to work on it next to a lot of money poured into the pockets of these developers and do not forget the promotion of the product, which is also a large part of the money all this and not The price changes a lot from the past, so I see that some companies may have been wronged by this rapid development as they spend more than the amount spent on the same game 10 or 15 years ago and eventually sold at the same price.
Some companies have invented other ways to get more money and returns from their games and the biggest phenomenon currently present is the phenomenon of additional content "DLCs" which are launched sequentially after the launch of the basic game either sporadically or in the form of a seasonal package is sold at a close price For the price of the game core as Hall with the game of Battlefield and Call of Duty and other games and this is a smart step for these companies that develop the game fully and provide the content of the story and the other team play and then truncated part delayed the launch to another time and While a portion of it is presented as a basic content sold by The total cost of the game is $ 60, and after a period of time, another $ 30 to $ 50 will be launched. The company will have hit two birds with one stone instead of selling the game for $ 60, up to $ 100. Extend the hours the player spends with their game as he returns to them each time they release additional content.
Some other companies resorted to another system is the system of sale within the game or what is known as microtransactions where the game is launched with its full content without cropping them, but a special pricing is placed for some things inside them such as weapons, fashion, equipment and others that may make your character or performance In the game is better and here comes the sensitive point where the developer puts a special currency game and is often collected rare and needs to long hours of play in order to collect the value of something is unique or have the other option is to pay real money and shorten it and buy what He wants without having to spend long hours with the game and from the companies he dealt with A clever form with this idea is the Rockstar in the game GTA5, which enter millions of dollars a month because of the microtransactions in which the company has canceled the content of the stage of the story had been announced in the past and moved all its emphasis on strengthening the game with additional content sequentially without interruption and The intelligence is that it offers this content completely free but with some elements that need to buy in the game currency, which of course are huge amounts and push many players to use real money to buy.
Game production companies are now using these two methods to raise additional amounts on the value of the basic game and some companies combine the two ways sometimes and the wonderful thing that the community of players, although this increases the financial burden, but the smart and realize that these companies need more money from In order to continue to provide the games we want and the quality we aspire to but at the same time can not be exploited in twisted ways because in the end, the game will succeed only with this community.
In the end, dear reader, do you see that the game production companies are oppressed with the current generation in the prices of their games, and do you think they deserve to put additional content paid in their games? Share your opinion ..




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